Main explanation
Use this for longer text that explains a page in detail.
Break complicated text into multiple cards and callouts.
Use this page template as a full article layout. Replace the example text, icons, stats, images and cards with real wiki data.
Fast explanation of what this page covers.
Use for guides, categories, events and systems.
Mix blocks without breaking visual consistency.
Replace examples with final community data.
Large page-level blocks that can be copied as ready section layouts.
A large explanation block on the left and a compact summary panel on the right. Good for page introductions, event explanations and guide openings.
Use this smaller side block for warnings, status or page requirements.
This version puts the smaller card first and the larger content card second. It is useful when the note should catch attention before the main content.
Best for short guides, mechanic categories and page summaries.
Introduce the topic.
Explain the system.
Show related pages.
Use this for event pages, alliance pages or pages that need a central explanation with multiple smaller widgets around it.
Copy the grid class you need, then replace only the cards inside.
Good for content and explanation.
Good for notes or related data.
Main content area with more text.
Side information.
Compact note.
Main explanation or image text.
Example content.
Example content.
Example content.
Example content.
Short text.
Short text.
Short text.
Short text.
Short text.
Short text.
Data or info.
Data or info.
Data or info.
Data or info.
Data or info.
Data or info.
Example.
Example.
Example.
Example.
Example.
Example.
Example.
Example.
Example.
Good for large explanations.
Short note.
Short note.
Good for a list, timeline or image.
Short note.
Short note.
Adapts to screen width.
Adapts to screen width.
Adapts to screen width.
Adapts to screen width.
Compact row description.
Compact row description.
Compact row description.
Reusable text sections for normal wiki articles.
This is a universal block for explaining a mechanic, location, system, event rule or page section. It has enough spacing to work as a standalone block.
Short feature explanation.
Short feature explanation.
Short feature explanation.
“Community tips can be shown in this style without making them too loud.”
A compact definition section for quickly explaining wiki terms, currencies, modes, event names or systems.
Use these blocks for event values, rewards, levels, resources or guide data.
| Name | Type | Value | Status |
|---|---|---|---|
| Example Item | Resource | 120 | Good |
| Example Bonus | Buff | +15% | Average |
| Example Limit | Rule | Daily | Check |
Use when the player needs a safer, easier route.
Use when the player understands the system and wants efficiency.
Very strong or very important.
Strong and usually recommended.
Good in the right situation.
Use with specific conditions.
Use placeholder images now and replace them later with real wiki screenshots.

Good for explaining UI, event screens, tables, menus or anything that needs a screenshot next to the description.










Use for page links with screenshots.
Use for page links with screenshots.
Use for page links with screenshots.
These blocks use /wiki/components/script.js.
Main explanation tab.
Strategy notes tab.
Reward information tab.
Use accordion blocks for FAQ, hidden rules or detailed explanations.
Yes. Copy the whole section and edit the text inside HTML.
No. This is frontend-only HTML, CSS and JavaScript.
This is an example copied text.Visible for guides.
Visible for events.
Visible for systems.
Use this for details, image previews or important page information.
Copy the whole block and only edit visible data.
Good as the first section after page hero.
Replace this text with the main mechanic explanation. Keep it short, then use the cards on the right for quick facts.
Explain how the event works, how often it appears and what players should focus on.
Use this for longer text that explains a page in detail.
Break complicated text into multiple cards and callouts.
Copy-ready blocks for small game icons, resources, characters, items, rewards and page summaries. Use 40x40, 60x60 or 100x100 image sizes depending on how important the icon is.
Use this block when one icon represents the whole section, mechanic or page topic. The text area gives enough space for a short explanation.
Description.

Recruit unique mercenaries, build powerful teams, and create countless strategic combinations.

Use positioning, skills, and team synergy to overcome increasingly difficult encounters.

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Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Three dominant forces shaping the world: Peacekeepers, Freeman and Syndicate. Each faction contains multiple commanders with unique combat roles.
Militarized order faction focused on discipline, control and tactical superiority.



Independent fighters operating outside structured systems. Adaptable and unpredictable.

High-tech corporate force specializing in ranged combat and precision operations.

Additional reusable blocks imported from the basic schema without duplicating templates already present above.
A clean hero block for important articles, system pages or large guides.
Use when the article needs a strong opening and quick context.
Compact title area for short pages or subpages.
Best for pages that need a visible category icon next to the title.
A centered title block for indexes, archives or timeline pages.
Use meta badges for difficulty, category, status or update type.
Use this title style before pages that contain important decisions or resource tips.
Additional reusable blocks imported from the basic schema without duplicating templates already present above.
This is a normal article paragraph block. Use it for standard explanations, guide sections, mechanic descriptions and general wiki content.
Split text into two columns when you compare two related systems.
Good for strategy pages, event explanations or resource planning.
Lead paragraph block for a strong opening statement. It is larger than normal text, but still clean and readable.
A short definition block for wiki terms, abbreviations or game-specific vocabulary.
Good wiki pages should explain what to do, when to do it and why it matters.
Community note example
June 2026: Example values updated after community verification.
Additional reusable blocks imported from the basic schema without duplicating templates already present above.

Image beside text. Good for explaining a tool, page feature or visual mechanic.
Reverse layout for visual variety on longer pages.





Scattered notes and unclear information.
Clean wiki blocks, examples and reusable layouts.
Additional reusable blocks imported from the basic schema without duplicating templates already present above.
Core rules and beginner information.
Battle mechanics and team planning.
Favourite gifts and relationship progress.
Use for important links on hub pages.
Open page →Use for tools or pages that deserve stronger visibility.
Open tool →Profile card for a mercenary, feature, author note or contributor mention.
Short step card for guides.
Explain the next action.
Show the recommended result.
Used for upgrades and progression.
Used in level planning tables.
Used in event examples.
Good value, easy to use, flexible.
Useful only with the right setup.
Low value in most situations.
Additional reusable blocks imported from the basic schema without duplicating templates already present above.
Event starts and basic tasks unlock.
Extra rewards become available.
Claim rewards before the timer ends.
Additional reusable blocks imported from the basic schema without duplicating templates already present above.
Use for neutral information that helps the reader understand the page.
Use for small advice, shortcuts or recommended actions.
Use before irreversible actions, expensive upgrades or temporary events.
Use when the user can lose resources or miss a time-limited reward.
Use to mark stable, confirmed or community-approved information.
Additional reusable blocks imported from the basic schema without duplicating templates already present above.
| Lvl | Points | Reward |
|---|---|---|
| 10 | 6.500 | Example reward |
| 20 | 35.100 | Example reward |
Best choice in most cases.
Very useful with small limits.
Works well in the right setup.
Extra utility blocks only: expandable image, progress steps and rating meter. Tabs, accordion, copy, filters and modal are already included above.
